Nintendo 64's legendary GoldenEye FPS could have been the subject of a remaster on Xbox 360, as evidenced by a leaked video.
Posted
on YouTube by Graslu00 and spotted by our colleagues at Video Games
Chronicles, the video presents the entire single player campaign as well
as a few multiplayer games. Instead, it's a Wii remaster edited by
Activision that saw the light of day. According to Phil Spencer, the
boss of Xbox, this would have been due to the possession of the rights
of the license in particular by Nintendo, although the original game was
developed by Rare, today an integral part of Microsoft Studios.
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GoldenEye Royale
In this video, we can therefore notice that the
Xbox 360 remaster project was practically completed in 2008. It contains
all of the iconic levels of the original game, with enough changes to
make it a different game.
Taking into account the 10 years and a
few separating the original game from this remaster, the controls are
notably much more precise, and Daniel Craig also makes an appearance for
the less anachronistic. Remaster requires, the levels have also
received a lick of paint to give a little freshness to the old engine
used by the original game on Nintendo 64. The character models are also
more detailed and better animated.
Despite all of this, the
indelible imprint the original game left behind is imprinted everywhere
in this remaster. We therefore find the original sound effects, as well
as the architecture of the various places visited. It was also possible,
like the Anniversary editions of Halo 1 and Halo 2, to alternate
between “classic” graphics and revisited graphics.
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License to remaster
Unfortunately, shortly before the project was
finalized, Xbox was forced to cut the project short. Grant Kirkhope,
the composer of the game on Nintendo 64, still at Rare when creating
this remaster, told Video Games Chronicle that its development was
canceled due to 'too many games to convince'.
He clarified: “The
reason for the cancellation of this remaster lies in the too large
number of rights holders. Between Microsoft, Nintendo and EON [holders
of the rights to the James Bond license], it was impossible to reach an
agreement. Add to that the fact of bringing together the original actors
to reproduce them once again in a game. It would have cost a lot of
money and that's why the project could never have been economically
viable ”.
Mentioned above, Phil Spencer said the same thing in
2015. If Rare has long been well integrated into Microsoft Studios, it
appears impossible for copyright reasons to see a remaster or a remake
of the mythical GoldenEye 007 on Xbox One or Xbox Series X | S.
Regardless, GoldenEye never dies and remains one of the best console FPS
in history.
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